![empire total war russian empire total war russian](https://wallpaper-house.com/data/out/7/wallpaper2you_196219.jpg)
For naval trade, best partners are Marathas and Britain as pretty much they never get trade blockaded. You should trade with all your neighbours by land, as it cannot be blocked and doesn't cost you trade slots. If AI wants some money for trade agreement, it's usually worth paying, as it will repay itself in a few turns, and trade agreements make AIs a lot less aggressive.Īlso give unlimited military access to Great Britain, and any other great powers far away from you, so they don't get an idea of dropping a surprise naval landing on you. You can and should tone down AI aggressiveness by giving everyone unlimited military access and trying to get trade agreements with all neighbouring factions.
#Empire total war russian full
#Empire total war russian mod
Walls would be worthless even if it wasn't for 0fps bug that makes people mod them out. Garrison troops are completely worthless and just 1-2 Line Infantry can crush every garrison except maybe capitals. Armies no longer need to wait a turn to build siege equipment before taking a province. Empire Total War is an offense-only game, with no good defense options. Whoever you play as, your main concern should be safety of your country. Once you're safe and rich, getting any victory conditions is trivial.
![empire total war russian empire total war russian](https://i.pinimg.com/originals/17/a5/7b/17a57b3807f0653a406f05b10e94b9db.jpg)
Also you shouldn't care the tiniest bit about your victory conditions. The stuff advisor says is mostly nonsense. They're not essential, but a few factions can really use techniques like ship switching and move after landing.
![empire total war russian empire total war russian](https://i.ytimg.com/vi/vjdKiqrhPs0/maxresdefault.jpg)
I also wrote some general gameplay tips before ( one, two). I genuinely believe these are the best guides for pretty much every country, but I might have missed something big, so feedback is very welcome. It definitely applies on normal - on normal you can just play without much plan too and do fine. Most of the advice would still apply on very hard, but some fights I see as very winnable on hard might be pushing your luck a bit on very hard. I find it's an enjoyable balance of modest AI bonuses to be a bit more challenging without game being completely stupid they way very hard is. The guide mostly targets hard/hard campaign difficulty.
#Empire total war russian mods
Because Empire modding is rather limited, you can still mostly follow them even for big mods like Darthmod as long as they have start similar to 1700 vanilla start. The guides apply to unmodded campaigns, or lightly modded campaigns (things like removing forts, faction unlocks, additional units, graphics mods etc.). It's mostly based on campaigns I played before, but for factions I played less I did a lot of testing. So I decided to did some research and write my own guides. All advice was awful, or only applicable to outdated patches. As I got back to Empire Total War, somehow I couldn't find any good faction guides.