![paid mods on steam paid mods on steam](https://girlplaysgame.com/wp-content/uploads/Steam-Paid-Mods-System-Already-Being-Abused-by-Stolen-Mod-Sales-1024x640.jpg)
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
#Paid mods on steam mod
If they so choose, mod creators can set a price, or even a range of prices, and start charging for their work. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. OK, so the shadowy organization known as Valve sent out an update today to inform the world that the Steam Workshop for The Elder Scrolls V: Skyrim now has support for paid mods. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. For anyone who spent money on a mod, well be refunding you.
![paid mods on steam paid mods on steam](https://www.gamersnexus.net/images/media/2015/features/skyrim-paid-mods-1.jpg)
Following four days of upheaval, Valve decided late Monday to. Were going to remove the payment feature from the Skyrim workshop. I’ll give Valve some credit here: When its community is mad, it listens. Hobbyists put a lot of work into their mods and should be rewarded for that. Steam kills off controversial paid mods feature for Skyrim. And then there was the sweet thing with paid mods. We thought this would result in better mods for everyone, both free & paid. Glad Steam is introducing paid mods as an option. I seem to have manually deleted a steam workshop file from my Skyrim data folder (specifically the. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities.